Back to the manual

RECO.GAMES / MANUAL / 03

Technology tree.

The technology tree is short and strict: what you may build depends only on which buildings already stand. This page is generated straight from the server’s game data.

Every Real Command building type side by side in a landscape, with an airfield and a radar dome.
Every building type side by side, same viewing angle and faction: silhouette and size make the purpose readable. On the right the airfield with its landing pad, next to it the radar dome.

Buildings

Six tiers, from the command centre to the coastal battery. Lines are prerequisites: a building can only be built once everything to its left stands.

Tier 0Tier 1Tier 2Tier 3Tier 4Tier 5Command centre5,000Housing block600 · 3:20 · −3Power plant1,200 · 7:00 · +100Farm700 · 3:53 · −2Market hall900 · 5:00 · −4Manufactory1,000 · 5:33 · −8School1,200 · 6:40 · −5Transport hub1,600 · 8:53 · −6Refinery2,500 · 12:00 · −30Barracks900 · 6:00 · −10Training centre1,700 · 9:27 · −8Office building1,800 · 10:00 · −10Vehicle factory3,000 · 15:00 · −40Radar tower1,500 · 10:00 · −40Shipyard3,000 · 15:00 · −40Bunker600 · 4:00Gun turret800 · 5:00 · −10Anti-air gun1,000 · 5:00 · −15High-rise4,000 · 22:13 · −18Workshop1,200 · 5:00 · −20Research centre4,000 · 20:00 · −60Airfield2,500 · 15:00 · −40Missile battery1,500 · 8:00 · −25Coastal battery2,000 · 10:00 · −20

On narrow screens the tree can be scrolled sideways. Every picture is the game’s own 3D model, rendered with the camera and lighting the game uses for its build-menu thumbnails.

What the production buildings unlock

Barracks, factory, airfield and shipyard build the units. Some need a radar tower or research centre as well — the second prerequisite is listed on the unit.

Barracks

900 credits · Requires: Power plant

  • Rifleman100 · 40 s
  • Rocketeer300 · 1:00
  • Engineer400 · 1:00
  • Medic300 · 1:00
  • Sniper500 · 1:15 · Radar tower · Kestrel Syndicate

Vehicle factory

3,000 credits · Requires: Refinery

  • Service robot900 · 4:00 · Manufactory + Training centre
  • Robot dog550 · 2:30 · School
  • Scout500 · 3:00
  • Extractor1,400 · 8:00 · Refinery
  • Construction crawler5,000 · 30:00
  • Light tank900 · 6:00
  • Main battle tank1,500 · 10:00
  • Heavy tank2,300 · 15:00 · Research centre · Meridian Pact
  • Artillery1,400 · 10:00 · Radar tower
  • Rocket artillery1,600 · 11:00 · Radar tower · Aurora Alliance
  • Anti-air tank1,000 · 7:00
  • SAM launcher1,300 · 8:00 · Radar tower · Kestrel Syndicate
  • APC900 · 5:00

Airfield

2,500 credits · Requires: Radar tower

  • Recon drone700 · 3:00 · School
  • Gunship1,500 · 10:00
  • Strike fighter2,200 · 15:00 · Radar tower
  • Interceptor2,000 · 14:00 · Radar tower · Aurora Alliance
  • Transport helicopter1,600 · 10:00

Shipyard

3,000 credits · Requires: Refinery

  • Patrol boat1,000 · 8:00
  • Destroyer2,500 · 20:00 · Radar tower
  • Submarine2,000 · 18:00 · Research centre · Meridian Pact
  • Cruiser4,000 · 30:00 · Research centre · Kestrel Syndicate
  • Landing ship1,500 · 12:00

Exclusive units

Everything else is built by every faction. Not these.

UnitFactionCostBuild timeRequires
SniperKestrel Syndicate5001:15Barracks + Radar tower
Heavy tankMeridian Pact2,30015:00Vehicle factory + Research centre
Rocket artilleryAurora Alliance1,60011:00Vehicle factory + Radar tower
SAM launcherKestrel Syndicate1,3008:00Vehicle factory + Radar tower
InterceptorAurora Alliance2,00014:00Airfield + Radar tower
SubmarineMeridian Pact2,00018:00Shipyard + Research centre
CruiserKestrel Syndicate4,00030:00Shipyard + Research centre
Coastal batteryKestrel Syndicate2,00010:00Research centre

Damage matrix

Damage dealt is the weapon value times the factor in this table: warhead against armour. A zero means the weapon cannot hit that target at all.

Warhead ↓ against armour →InfantryLightHeavyAirNavalStructure
Bullet10.450.200.350.150.20
Cannon0.600.900.500.500.400.45
Shell0.350.90100.700.80
Rocket0.500.800.7000.601
Missile0.300.700.6010.700.60
Flak0.400.300.1010.100.10
Bomb0.800.900.9000.801.20
Torpedo00001.500.60

All buildings

BuildingTierCostBuild timePowerHit pointsSightRadarRequires
Command centre05,00002,2002.5 km8 km
Housing block16003:20−3660500 mCommand centre
Power plant11,2007:00+100700700 mCommand centre
Farm27003:53−2720500 mHousing block
Manufactory21,0005:33−8900500 mHousing block + Power plant
Market hall29005:00−4840500 mHousing block
School21,2006:40−51,020500 mHousing block + Power plant
Transport hub21,6008:53−61,260500 mHousing block + Power plant
Refinery22,50012:00−301,000800 mPower plant
Barracks29006:00−10800800 mPower plant
Training centre31,7009:27−81,320500 mSchool
Office building31,80010:00−101,380500 mSchool
Vehicle factory33,00015:00−401,200800 mRefinery
Radar tower31,50010:00−407002 km25 kmRefinery
Shipyard33,00015:00−401,2001.2 km5 kmRefinery
Bunker36004:000900900 m2 kmBarracks
Gun turret38005:00−106001.1 km2 kmBarracks
Anti-air gun31,0005:00−155001.8 km4 kmBarracks
High-rise44,00022:13−182,700500 mOffice building + Training centre
Workshop41,2005:00−20800900 mVehicle factory
Airfield42,50015:00−409001 km6 kmRadar tower
Research centre44,00020:00−60900800 mRadar tower + Vehicle factory
Missile battery41,5008:00−256003.5 km9 kmRadar tower
Coastal battery52,00010:00−208004.5 km9 kmResearch centre

The command centre is not built but deployed from a construction crawler, which takes 45 seconds. Its 5,000 credits are the price of that crawler at the vehicle factory.

All units

Build times in minutes:seconds, speed in km/h, ranges in metres. Every value is game time and real time at once.

Tanks, transport vehicles and a gunship at the edge of a forest.
Tanks, APCs, artillery and anti-air at the edge of a forest, with a gunship hovering and a strike fighter coming in.
UnitCostBuild timeHit pointsArmourSpeedSightDamageRequires
Rifleman10040 s60Infantry6 km/h900 m8 Bullet · 350 mBarracks
Rocketeer3001:0055Infantry5 km/h1 km45 Missile · 600 mBarracks
Medic3001:0050Infantry6 km/h800 munarmedBarracks
Engineer4001:0040Infantry5 km/h800 munarmedBarracks
Sniper5001:1550Infantry5 km/h1.4 km60 Bullet · 1 kmBarracks + Radar tower
Scout5003:00120Light95 km/h1.6 km10 Cannon · 450 mVehicle factory
Robot dog5502:3065Light8 km/h900 munarmedVehicle factory + School
Service robot9004:0090Light6 km/h450 munarmedVehicle factory + Manufactory + Training centre
Light tank9006:00300Light75 km/h1.1 km45 Shell · 700 mVehicle factory
APC9005:00350Heavy70 km/h1 km8 Bullet · 400 mVehicle factory
Anti-air tank1,0007:00250Light65 km/h1.6 km30 Flak · 1.3 kmVehicle factory
SAM launcher1,3008:00250Light60 km/h2.2 km85 Missile · 2.6 kmVehicle factory + Radar tower
Extractor1,4008:00400Heavy45 km/h700 munarmedRefinery + Vehicle factory
Artillery1,40010:00200Light50 km/h1 km130 Shell · 2.6 kmVehicle factory + Radar tower
Main battle tank1,50010:00520Heavy60 km/h1.1 km70 Shell · 800 mVehicle factory
Rocket artillery1,60011:00220Light55 km/h1 km150 Rocket · 2.3 kmVehicle factory + Radar tower
Heavy tank2,30015:00850Heavy45 km/h1.1 km115 Shell · 850 mVehicle factory + Research centre
Construction crawler5,00030:00800Heavy30 km/h900 munarmedVehicle factory
Recon drone7003:0055Air54 km/h1.6 kmunarmedAirfield + School
Gunship1,50010:00250Air250 km/h1.8 km30 Rocket · 900 mAirfield
Transport helicopter1,60010:00300Air220 km/h1.5 kmunarmedAirfield
Interceptor2,00014:00180Air1,100 km/h3 km120 Missile · 1.6 kmAirfield + Radar tower
Strike fighter2,20015:00200Air900 km/h2.5 km260 Bomb · 400 mAirfield + Radar tower
Patrol boat1,0008:00300Naval75 km/h1.8 km15 Cannon · 800 mShipyard
Landing ship1,50012:00700Naval45 km/h1.5 kmunarmedShipyard
Submarine2,00018:00500Naval40 km/h1.5 km260 Torpedo · 1.5 kmShipyard + Research centre
Destroyer2,50020:00900Naval60 km/h2.5 km85 Shell · 1.6 kmShipyard + Radar tower
Cruiser4,00030:001,500Naval55 km/h3 km320 Shell · 6 kmShipyard + Research centre